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Overkill's The Walking Dead

Project Type: AAA Game Production
Tasks:  Lighting | Post Production 
Company: Starbreeze AB
Game Engine: Unreal Engine 4
Release Platforms: PC

During the production of Overkill's the Walking Dead I worked on several levels' technical lighting setup as well as the lighting and post setup for the underground (escape) mission in the game's campaign. In addition I was involved in the R&D of the custom lighting system used for this project.
 

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