Starfield - Terran Armada & Free Lanes Expansions
Project Type: AAA Game Production
Tasks: Lighting Artist working on Lighting & Associated technical setup
Company: Bethesda Game Studios in collaboration with Xbox Game Studios
Game Engine: CreationEngine2
Release Platforms: PC | Xbox Series X | Xbox Series S | PlayStation 5
During this production I worked as a Senior Lighting Artist. My duties focused primarily around getting various interior and exterior spaces ready for release in terms of lighting setup and execution as well as technical setup and optimization. Post Processing work was handled by the Lead Lighting Artist. Environments lit include a variety of locations part of the expansions such as the Redcap Asteroid Mine, Meteorite Mine, CQB Training Center and a series of smaller locations.
Special thanks to Lead Lighting Artist Keith Beltramini, Lighting Artist Sidney Addy, Producer Dominic Colabelli at Bethesda and the lighting crew at Nobody Studio, in particular Benjamin Francois, Emilie Gomez, Yasmine Bresson and Charles Hoarau. Additional thanks to the BGS Environment teams and Design teams as well as Art Lead Christopher Zdana & VFX by Natasha Hui.
Redcap Asteroid Mine



Meteorite Mine



CQB Training Center



Abandoned Outpost



Additional POI's and Locations



Starfield - Terran Armada & Freelanes Trailer
