Project Type: AAA Game Production
Tasks:  Lighting 
Company: MachineGames & Zenimax Media INC, in collaboration with Arkane Studios and Bethesda
Game Engine: Void Engine
Release Platforms: PC | Playstation 5

During this production I worked as a lighting artist primarily on the Fristad Rock level in all time periods, as well as several smaller sections for as of yet undisclosed areas of the game. Check back soon for screenshots and a detailed breakdown of my contribution to the project. Meanwhile please enjoy the above trailer, which shows the Fristad Rock and Updaam environments.
My duties involved lighting as well as technical set up for VOID engine's GI Probe setup for my areas.