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CV & Contact information

 

Photograph_2021

 

Rik Nieuwdorp (MSc | BEng)
AAA Videogame Sr. Lighting Artist
H.J.Nieuwdorp Gmail.com

Authors Version
Educational Use Only

AAA Titles

Starfield - Shattered Space (Sr. Lighting Artist) (2024)
Redfall (Sr. Lighting Artist) (2023)
Starfield (Lighting Artist) (2023)

Indiana Jones and the Great Circle (Lighting Artist) (2024)
Deathloop (Lighting Artist) (PS5 / PC) (2021)
Wolfenstein Youngblood (Lighting Artist) (PS4 / XBO / PC / Switch) (2019)
Overkill's The Walking Dead (Lighting Artist) (PC / PS4 / XBO) (2018)
Crossfire (Lighting Artist) (Cancelled)
Storm
VR (Lighting Artist) (Cancelled)

Work History

Bethesda Game Studios | Zenimax INC, - Sr. Lighting Artist (06-2024 - Present)
Arkane Studios Austin | Zenimax INC, - Sr. Lighting Artist (08-2023 - Closure in 06-2024)
MachineGames AB | Zenimax INC, - Lighting Artist (11-2018 - 08-2023)
Starbreeze AB, Stockholm, Sweden - Lighting Artist (11-2016 - 10-2018)
HJNArt, Beuningen, The Netherlands - Freelance Lighting artist (02-2016 – 05-2019)
MechaMania, Nijmegen, The Netherlands - Lead Artist XSpherion Project (11-2015 – 09-2016)
Royal Philips, Eindhoven, The Netherlands - Visualization Internship (2013, 6 month)
IGAD Gamelab, Breda, The Netherlands (2009 – 2013)

Academic Positions & Achievements

2015 Authored and published paper at the European Conference for Ambient Intelligence (AMI-14) on the subject of perception altering lighting techniques in videogames.
2014-2015 MSc in Game Technology, Visual Arts, NHTV University of Applied Sciences, Breda, The Netherlands.
Graduated July 2015. Master Thesis: Comprehensive primer on narrative driven lighting design for videogames, currently in use as curriculum material at NHTV University of Applied Sciences, Breda, The Netherlands
2009 - 2014 BEng in Game Architecture & Design, Visual Arts, NHTV University of Applied Sciences, Breda, The Netherlands (Old Curriculum).Graduated July 2014. Specialized in Lighting & Rendering
2013 Internship, Visualization Intern at Philips Research, High Tech Campus, Eindhoven, The Netherlands. (6 month)
1995 - 2009 Preparatory education, high school diplomas obtained in 2007 (VMBO-TL Techniek) and 2009 (HAVO, Natuur & Gezondheid) at the Twickel College in Hengelo (OV), The Netherlands.

Skills & Professional Competencies

Modeling
Autodesk 3dsMax
Autodesk Maya
SideFX Houdini

Design
Lighting Environment Firearms
 

Rendering & Compositing
Chaos Group V-Ray  Mental Ray
The Foundry Nuke 

Texturing
Adobe Photoshop
Allegorithmic Substance Suite 
Pixologic ZBrush

Game Engines
Epic Games Unreal Engine 3 / 4 / 5
Valhalla Engine
iD Tech 6 + / Void Engine
Creation Engine 2

 

Personal Skills & Traits

Ability to meet deadlines & assignment criteria | Quick Learner | Team Player | Dedicated & Determined | Enthusiastic | Problem Solving 
Excellent Verbal & Written communication skills | Fluent in Dutch & English, Basic in French, Basic in Swedish

Other Interests & Hobbies: Driving, Hiking & Camping, Wildlife Conservation / Biotope management, PC Building, Science Fiction, Spaceflight, Physics

Student Games

Wake Up! (Team Lead) | Redneck Rally (Environment Artist) | Door Wars (Team Lead) | Argam (Environment Artist)
Mouse Adventure (Modeling Lead)  Gravity Swing (3D Artist)

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