CV & Contact information
Rik Nieuwdorp (MSc | BEng)
AAA Videogame Sr. Lighting Artist
H.J.Nieuwdorp Gmail.com
Authors Version
Educational Use Only
AAA Titles
Redfall (Sr. Lighting Artist) (2023)
Starfield (Lighting Artist) (2023)
Indiana Jones and the as of yet undisclosed title (Lighting Artist) (TBA)
Deathloop (Lighting Artist) (PS5 / PC) (2021)
Wolfenstein Youngblood (Lighting Artist) (PS4 / XBO / PC / Switch) (2019)
Overkill's The Walking Dead (Lighting Artist) (PC / PS4 / XBO) (2018)
Crossfire (Lighting Artist) (Cancelled)
Storm VR (Lighting Artist) (Cancelled)
Work History
Arkane Studios Austin | Zenimax INC, - Sr. Lighting Artist (08-2023 - Present)
MachineGames AB | Zenimax INC, - Lighting Artist (11-2018 - 08-2023)
Starbreeze AB, Stockholm, Sweden - Lighting Artist (11-2016 - 10-2018)
HJNArt, Beuningen, The Netherlands - Freelance Lighting artist (02-2016 – 05-2019)
MechaMania, Nijmegen, The Netherlands - Lead Artist XSpherion Project (11-2015 – 09-2016)
Royal Philips, Eindhoven, The Netherlands - Visualization Internship (2013, 6 month)
IGAD Gamelab, Breda, The Netherlands (2009 – 2013)
Academic Positions & Achievements
2015 Authored and published paper at the European Conference for Ambient Intelligence (AMI-14) on the subject of perception altering lighting techniques in videogames.
2014-2015 MSc in Game Technology, Visual Arts, NHTV University of Applied Sciences, Breda, The Netherlands.
Graduated July 2015. Master Thesis: Comprehensive primer on narrative driven lighting design for videogames, currently in use as curriculum material at NHTV University of Applied Sciences, Breda, The Netherlands
2009 - 2014 BEng in Game Architecture & Design, Visual Arts, NHTV University of Applied Sciences, Breda, The Netherlands (Old Curriculum).Graduated July 2014. Specialized in Lighting & Rendering
2013 Internship, Visualization Intern at Philips Research, High Tech Campus, Eindhoven, The Netherlands. (6 month)
1995 - 2009 Preparatory education, high school diplomas obtained in 2007 (VMBO-TL Techniek) and 2009 (HAVO, Natuur & Gezondheid) at the Twickel College in Hengelo (OV), The Netherlands.
Skills & Professional Competencies
Modeling
Autodesk 3dsMax
Autodesk Maya
SideFX Houdini
Design
Lighting Environment Firearms
Rendering & Compositing
Chaos Group V-Ray Mental Ray
The Foundry Nuke
Texturing
Adobe Photoshop
Allegorithmic Substance Suite
Pixologic ZBrush
Game Engines
Epic Games Unreal Engine 3+
Valhalla Engine
iD Tech 6 + / Void Engine
Personal Skills & Traits
Ability to meet deadlines & assignment criteria | Quick Learner | Team Player | Dedicated & Determined | Enthusiastic | Problem Solving
Excellent Verbal & Written communication skills | Fluent in Dutch & English, Basic in French, Basic in Swedish
Other Interests & Hobbies: Driving, Hiking & Camping, Wildlife Conservation / Biotope management, PC Building, Science Fiction, Spaceflight, Physics
Student Games
Wake Up! (Team Lead) | Redneck Rally (Environment Artist) | Door Wars (Team Lead) | Argam (Environment Artist)
Mouse Adventure (Modeling Lead) Gravity Swing (3D Artist)