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CV & Contact information

 

Photograph_2021

 

Rik Nieuwdorp (MSc | BEng)
AAA Videogame Sr. Lighting Artist
H.J.Nieuwdorp Gmail.com

Authors Version
Educational Use Only

AAA Titles

Redfall (Sr. Lighting Artist) (2023)
Starfield (Lighting Artist) (2023)

Indiana Jones and the as of yet undisclosed title (Lighting Artist) (TBA)
Deathloop (Lighting Artist) (PS5 / PC) (2021)
Wolfenstein Youngblood (Lighting Artist) (PS4 / XBO / PC / Switch) (2019)
Overkill's The Walking Dead (Lighting Artist) (PC / PS4 / XBO) (2018)
Crossfire (Lighting Artist) (Cancelled)
Storm
VR (Lighting Artist) (Cancelled)

Work History

Arkane Studios Austin | Zenimax INC, - Sr. Lighting Artist (08-2023 - Present)
MachineGames AB | Zenimax INC, - Lighting Artist (11-2018 - 08-2023)
Starbreeze AB, Stockholm, Sweden - Lighting Artist (11-2016 - 10-2018)
HJNArt, Beuningen, The Netherlands - Freelance Lighting artist (02-2016 – 05-2019)
MechaMania, Nijmegen, The Netherlands - Lead Artist XSpherion Project (11-2015 – 09-2016)
Royal Philips, Eindhoven, The Netherlands - Visualization Internship (2013, 6 month)
IGAD Gamelab, Breda, The Netherlands (2009 – 2013)

Academic Positions & Achievements

2015 Authored and published paper at the European Conference for Ambient Intelligence (AMI-14) on the subject of perception altering lighting techniques in videogames.
2014-2015 MSc in Game Technology, Visual Arts, NHTV University of Applied Sciences, Breda, The Netherlands.
Graduated July 2015. Master Thesis: Comprehensive primer on narrative driven lighting design for videogames, currently in use as curriculum material at NHTV University of Applied Sciences, Breda, The Netherlands
2009 - 2014 BEng in Game Architecture & Design, Visual Arts, NHTV University of Applied Sciences, Breda, The Netherlands (Old Curriculum).Graduated July 2014. Specialized in Lighting & Rendering
2013 Internship, Visualization Intern at Philips Research, High Tech Campus, Eindhoven, The Netherlands. (6 month)
1995 - 2009 Preparatory education, high school diplomas obtained in 2007 (VMBO-TL Techniek) and 2009 (HAVO, Natuur & Gezondheid) at the Twickel College in Hengelo (OV), The Netherlands.

Skills & Professional Competencies

Modeling
Autodesk 3dsMax
Autodesk Maya
SideFX Houdini

Design
Lighting Environment Firearms
 

Rendering & Compositing
Chaos Group V-Ray  Mental Ray
The Foundry Nuke 

Texturing
Adobe Photoshop
Allegorithmic Substance Suite 
Pixologic ZBrush

Game Engines
Epic Games Unreal Engine 3+
Valhalla Engine
iD Tech 6 + / Void Engine

 

Personal Skills & Traits

Ability to meet deadlines & assignment criteria | Quick Learner | Team Player | Dedicated & Determined | Enthusiastic | Problem Solving 
Excellent Verbal & Written communication skills | Fluent in Dutch & English, Basic in French, Basic in Swedish

Other Interests & Hobbies: Driving, Hiking & Camping, Wildlife Conservation / Biotope management, PC Building, Science Fiction, Spaceflight, Physics

Student Games

Wake Up! (Team Lead) | Redneck Rally (Environment Artist) | Door Wars (Team Lead) | Argam (Environment Artist)
Mouse Adventure (Modeling Lead)  Gravity Swing (3D Artist)

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