Overkill's The Walking Dead
Project Type: AAA Game Production
Tasks: Lighting | Post Production
Company: Starbreeze AB
Game Engine: Unreal Engine 4
Release Platforms: PC
During the production of Overkill's the Walking Dead I worked on several levels' technical lighting setup as well as the lighting and post setup for the underground (escape) mission in the game's campaign. In addition I was involved in the R&D of the custom lighting system used for this project.